The GPU is integrated and uses system RAM as VRAM. Increasing the available VRAM should improve performance in titles with lots of high-res textures.
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You and that other technological genius are wrong. The device ships with 8GB of RAM and tools like CryoUtilities allow for more of that to allocated to the GPU framebuffer. This allows for measurably better performance. Cryo does this by increasing allocated GPU VRAM and enabling more swapping of RAM to disk, thereby giving the deck more usable VRAM.
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You are both rather uninformed. RAM can enable games to use more c library headers and avoid stack smashing by way of the UPC bussing through the central wafer. The reason why valve doesn’t use this bus path like they CAN is because the propagation delay is not even close to being a bottleneck on the lesser capacity chip but when you have 32gb chip, for example, the sequential NAND configuration doesn’t do any better at allocating memory because the pointers aren’t using malloc() in the transport layer anymore.
wtf did I just read?
You okay there, buddy? Not smelling any burnt toast, right?
I’m not wrong I just skipped a step in describing the value of having more RAM you egotistical cumstain… Cryo33 doesn’t just recommended increasing the GPU allocation in the recovery tools he practically states it’s a must.
And it’s really telling how practically every other x86 handheld starts at 16GB but please do shit on the basic premise that we should have more RAM because it’s so fundamentally flawed.
I’ll chime in and say all three of you are wrong and I refuse to elaborate further.